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		<title><![CDATA[Blockland Fan Forums - All Forums]]></title>
		<link>https://forum.bcs.place/</link>
		<description><![CDATA[Blockland Fan Forums - https://forum.bcs.place]]></description>
		<pubDate>Wed, 26 Aug 2026 22:33:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Blockland City Gallery & City RPG Gallery]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=103</link>
			<pubDate>Tue, 25 Aug 2026 07:59:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=44">patyos</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=103</guid>
			<description><![CDATA[Post screenshots of Blockland City builds and City RPG<br />
<img src="https://i.imgur.com/oWt2IbP.png" loading="lazy"  alt="[Image: oWt2IbP.png]" class="mycode_img" /><img src="https://i.imgur.com/n56QlEy.png" loading="lazy"  alt="[Image: n56QlEy.png]" class="mycode_img" /><img src="https://i.imgur.com/I583S1e.png" loading="lazy"  alt="[Image: I583S1e.png]" class="mycode_img" /><img src="https://i.imgur.com/dh1fpYo.png" loading="lazy"  alt="[Image: dh1fpYo.png]" class="mycode_img" /><img src="https://i.imgur.com/W0TvmDA.png" loading="lazy"  alt="[Image: W0TvmDA.png]" class="mycode_img" /><img src="https://i.imgur.com/VDaFDju.png" loading="lazy"  alt="[Image: VDaFDju.png]" class="mycode_img" /><a href="https://imgur.com/a/iF2ouVo" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/iF2ouVo</a>]]></description>
			<content:encoded><![CDATA[Post screenshots of Blockland City builds and City RPG<br />
<img src="https://i.imgur.com/oWt2IbP.png" loading="lazy"  alt="[Image: oWt2IbP.png]" class="mycode_img" /><img src="https://i.imgur.com/n56QlEy.png" loading="lazy"  alt="[Image: n56QlEy.png]" class="mycode_img" /><img src="https://i.imgur.com/I583S1e.png" loading="lazy"  alt="[Image: I583S1e.png]" class="mycode_img" /><img src="https://i.imgur.com/dh1fpYo.png" loading="lazy"  alt="[Image: dh1fpYo.png]" class="mycode_img" /><img src="https://i.imgur.com/W0TvmDA.png" loading="lazy"  alt="[Image: W0TvmDA.png]" class="mycode_img" /><img src="https://i.imgur.com/VDaFDju.png" loading="lazy"  alt="[Image: VDaFDju.png]" class="mycode_img" /><a href="https://imgur.com/a/iF2ouVo" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/iF2ouVo</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blockland Cyberspace Highway]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=102</link>
			<pubDate>Mon, 24 Aug 2026 00:57:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=44">patyos</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=102</guid>
			<description><![CDATA[Blockland Cyberspace Highway<br />
 video I made during Swholli's Cyberspace  Livestream freebuild server host.  <span style="color: #131313;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">[8/23/26]</span></span><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/uaSTP6ZcGis" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Blockland Cyberspace Highway<br />
 video I made during Swholli's Cyberspace  Livestream freebuild server host.  <span style="color: #131313;" class="mycode_color"><span style="font-family: Roboto, Arial, sans-serif;" class="mycode_font">[8/23/26]</span></span><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/uaSTP6ZcGis" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Falling Tiles Gallery]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=101</link>
			<pubDate>Sun, 23 Aug 2026 11:21:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=44">patyos</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=101</guid>
			<description><![CDATA[<img src="https://i.imgur.com/kb7tpw4.png" loading="lazy"  alt="[Image: kb7tpw4.png]" class="mycode_img" /><img src="https://i.imgur.com/BYyCwNE.png" loading="lazy"  alt="[Image: BYyCwNE.png]" class="mycode_img" /><img src="https://i.imgur.com/7y74FaE.png" loading="lazy"  alt="[Image: 7y74FaE.png]" class="mycode_img" /><img src="https://i.imgur.com/7T2jeBo.png" loading="lazy"  alt="[Image: 7T2jeBo.png]" class="mycode_img" /><img src="https://i.imgur.com/43yFfFd.png" loading="lazy"  alt="[Image: 43yFfFd.png]" class="mycode_img" /><img src="https://i.imgur.com/NsupovN.png" loading="lazy"  alt="[Image: NsupovN.png]" class="mycode_img" /><img src="https://i.imgur.com/MO40KSy.png" loading="lazy"  alt="[Image: MO40KSy.png]" class="mycode_img" /><img src="https://i.imgur.com/tvp32D7.png" loading="lazy"  alt="[Image: tvp32D7.png]" class="mycode_img" /><br />
<a href="https://imgur.com/a/xAQzeAE" target="_blank" rel="noopener" class="mycode_url">imgur</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=50" target="_blank" title="">Blockland_01368.png</a> (Size: 1.73 MB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=52" target="_blank" title="">Blockland_01370.png</a> (Size: 1.17 MB / Downloads: 1)
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<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=49" target="_blank" title="">Blockland_01367.png</a> (Size: 1.51 MB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=51" target="_blank" title="">Blockland_01369.png</a> (Size: 1.48 MB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/kb7tpw4.png" loading="lazy"  alt="[Image: kb7tpw4.png]" class="mycode_img" /><img src="https://i.imgur.com/BYyCwNE.png" loading="lazy"  alt="[Image: BYyCwNE.png]" class="mycode_img" /><img src="https://i.imgur.com/7y74FaE.png" loading="lazy"  alt="[Image: 7y74FaE.png]" class="mycode_img" /><img src="https://i.imgur.com/7T2jeBo.png" loading="lazy"  alt="[Image: 7T2jeBo.png]" class="mycode_img" /><img src="https://i.imgur.com/43yFfFd.png" loading="lazy"  alt="[Image: 43yFfFd.png]" class="mycode_img" /><img src="https://i.imgur.com/NsupovN.png" loading="lazy"  alt="[Image: NsupovN.png]" class="mycode_img" /><img src="https://i.imgur.com/MO40KSy.png" loading="lazy"  alt="[Image: MO40KSy.png]" class="mycode_img" /><img src="https://i.imgur.com/tvp32D7.png" loading="lazy"  alt="[Image: tvp32D7.png]" class="mycode_img" /><br />
<a href="https://imgur.com/a/xAQzeAE" target="_blank" rel="noopener" class="mycode_url">imgur</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=50" target="_blank" title="">Blockland_01368.png</a> (Size: 1.73 MB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=52" target="_blank" title="">Blockland_01370.png</a> (Size: 1.17 MB / Downloads: 1)
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<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=49" target="_blank" title="">Blockland_01367.png</a> (Size: 1.51 MB / Downloads: 1)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=51" target="_blank" title="">Blockland_01369.png</a> (Size: 1.48 MB / Downloads: 1)
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			<title><![CDATA[Pirate Adventure 2026 rehost]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=100</link>
			<pubDate>Thu, 20 Aug 2026 02:13:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=3">Queuenard</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=100</guid>
			<description><![CDATA[Improvements<ul class="mycode_list"><li>New /botinfo (debugging)<br />
</li>
<li>New /chestinfo (debugging)<br />
</li>
<li><a href="https://forum.bcs.place/showthread.php?tid=99" target="_blank" rel="noopener" class="mycode_url">Player Class Optimize (DLL)</a> and other optimizations<br />
</li>
<li>All bots enabled as long as increased player counts don't cause a problem<br />
</li>
<li>CDN commands integrated<br />
</li>
<li>Fixed Conquistadors not attacking players with cannons<br />
</li>
<li>Memory leak in Item_PiratePack items fixed<br />
</li>
<li>Chest category completion announced to everyone in server<br />
</li>
</ul>
<br />
Other details<ul class="mycode_list"><li>Hosted as "DQN - Pirate Adventure"<br />
</li>
<li>Should remain up until October 2026<br />
</li>
<li><a href="https://forum.blockland.us/index.php?topic=308180.0" target="_blank" rel="noopener" class="mycode_url">2017 thread</a> (development)<br />
</li>
<li><a href="https://forum.blockland.us/index.php?topic=327975.0" target="_blank" rel="noopener" class="mycode_url">2022 thread</a> (hosted August - September 2022)<br />
</li>
<li>Player data from 2022 host removed but data from the end of DQN's host stays (one week ago, August 12)<br />
</li>
<li><a href="https://blocklandglass.com/addons/addon/1553" target="_blank" rel="noopener" class="mycode_url">Use Script_BufferOverflowFix</a> to reduce crashing (automatically flushes brick-related memory)<br />
</li>
<li><a href="https://blocklandglass.com/addons/addon/1580" target="_blank" rel="noopener" class="mycode_url">Use Support_CustomCDN</a> for a fast load<br />
</li>
<li><a href="https://archive.org/details/blockland-pirate-adventure-trimmed" target="_blank" rel="noopener" class="mycode_url">Trimmed add-on and data release from 2022</a> (will not work out of the box -- working on a new release)<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Improvements<ul class="mycode_list"><li>New /botinfo (debugging)<br />
</li>
<li>New /chestinfo (debugging)<br />
</li>
<li><a href="https://forum.bcs.place/showthread.php?tid=99" target="_blank" rel="noopener" class="mycode_url">Player Class Optimize (DLL)</a> and other optimizations<br />
</li>
<li>All bots enabled as long as increased player counts don't cause a problem<br />
</li>
<li>CDN commands integrated<br />
</li>
<li>Fixed Conquistadors not attacking players with cannons<br />
</li>
<li>Memory leak in Item_PiratePack items fixed<br />
</li>
<li>Chest category completion announced to everyone in server<br />
</li>
</ul>
<br />
Other details<ul class="mycode_list"><li>Hosted as "DQN - Pirate Adventure"<br />
</li>
<li>Should remain up until October 2026<br />
</li>
<li><a href="https://forum.blockland.us/index.php?topic=308180.0" target="_blank" rel="noopener" class="mycode_url">2017 thread</a> (development)<br />
</li>
<li><a href="https://forum.blockland.us/index.php?topic=327975.0" target="_blank" rel="noopener" class="mycode_url">2022 thread</a> (hosted August - September 2022)<br />
</li>
<li>Player data from 2022 host removed but data from the end of DQN's host stays (one week ago, August 12)<br />
</li>
<li><a href="https://blocklandglass.com/addons/addon/1553" target="_blank" rel="noopener" class="mycode_url">Use Script_BufferOverflowFix</a> to reduce crashing (automatically flushes brick-related memory)<br />
</li>
<li><a href="https://blocklandglass.com/addons/addon/1580" target="_blank" rel="noopener" class="mycode_url">Use Support_CustomCDN</a> for a fast load<br />
</li>
<li><a href="https://archive.org/details/blockland-pirate-adventure-trimmed" target="_blank" rel="noopener" class="mycode_url">Trimmed add-on and data release from 2022</a> (will not work out of the box -- working on a new release)<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Player Class Optimize (DLL)]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=99</link>
			<pubDate>Sun, 16 Aug 2026 06:31:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=3">Queuenard</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=99</guid>
			<description><![CDATA[<a href="https://codeberg.org/Queuenard/blockland-DLL-PlayerClassOptimize" target="_blank" rel="noopener" class="mycode_url">https://codeberg.org/Queuenard/blockland...ssOptimize</a><br />
DLL is in releases folder<br />
<br />
This DLL can reduce the quantity of specific calls for the Player class. Bots that don't particularly move and just stand around can benefit from this.<br />
<br />
This was intended to quickly optimize some effects of the 150 bots in Pirate Adventure so documentation and features may not be complete.<br />
<br />
This requires scripts to use and an example is provided.]]></description>
			<content:encoded><![CDATA[<a href="https://codeberg.org/Queuenard/blockland-DLL-PlayerClassOptimize" target="_blank" rel="noopener" class="mycode_url">https://codeberg.org/Queuenard/blockland...ssOptimize</a><br />
DLL is in releases folder<br />
<br />
This DLL can reduce the quantity of specific calls for the Player class. Bots that don't particularly move and just stand around can benefit from this.<br />
<br />
This was intended to quickly optimize some effects of the 150 bots in Pirate Adventure so documentation and features may not be complete.<br />
<br />
This requires scripts to use and an example is provided.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Addon Presets + Changing colorsets]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=97</link>
			<pubDate>Sun, 26 Jul 2026 12:17:12 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=71">banana2</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=97</guid>
			<description><![CDATA[Somewhat a remake of the original Addon Presets by Elm (can be found on kenko archive)<br />
<br />
Comes with changing colorset + storing the colorset in the addon preset (colorsets are somewhat experimental feature tho)<br />
<br />
<img src="https://i.ibb.co/3yxr4dRF/screenshot-A.png" loading="lazy"  alt="[Image: screenshot-A.png]" class="mycode_img" /><br />
<br />
<img src="https://i.ibb.co/cKgVpZVt/screenshot-D.png" loading="lazy"  alt="[Image: screenshot-D.png]" class="mycode_img" /><br />
<br />
<img src="https://i.ibb.co/zWtY4hNx/screenshot-C.png" loading="lazy"  alt="[Image: screenshot-C.png]" class="mycode_img" /><br />
<br />
<img src="https://i.ibb.co/WNn6D9LC/screenshot-B.png" loading="lazy"  alt="[Image: screenshot-B.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Should work with the old addon preset's files (hopefully)<br />
<br />
You can add launch option -addonpreset [name goes here] to blockland when hosting a dedi to force that addonpreset when starting up the server. If you choose to only type -addonpreset but not specify the name, it will allow you to select an addon preset before launching the server.<br />
<br />
Examples<br />
start Blockland.exe -port 28000 -dedicated -gamemode CUSTOM -dToken [token goes here] -addonpreset 1v1<br />
start Blockland.exe -port 28000 -dedicated -gamemode CUSTOM -dToken [token goes here] -addonpreset Testing Spaces<br />
start Blockland.exe -port 28000 -dedicated -gamemode CUSTOM -dToken [token goes here] -addonpreset<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>--------- Initializing Base ---------<br />
Loading compiled script base/client/init.cs.<br />
Loading compiled script base/server/init.cs.<br />
Loading compiled script base/client/canvas.cs.<br />
Loading compiled script base/client/audio.cs.<br />
<br />
--------- Initializing Base: Server ---------------------<br />
Initializing steamAPI...<br />
  Skipping SteamAPI Init on dedicated server<br />
  SteamAPI initialization failed.<br />
Loading compiled script base/server/mainServer.cs.<br />
Loading compiled script base/server/scripts/game.cs.<br />
  Client_AddonPresets: No preset was specified, pausing the initiation to request for a preset...<br />
  <br />
  Minecraft<br />
  Extract<br />
  Eventide<br />
  default<br />
  Blockhead Party<br />
  Basic<br />
  <br />
  Select a preset above by using:<br />
      selectPreset("Name Goes Here");<br />
  If no action is taken, no addon preset will be loaded and server will boot normally in 30 seconds.<br />
  <br />
Engine initialized...</code></div></div><br />
Note: Kill jazz he ruined my addon for me by telling me about -profilepath &lt;/3<br />
<br />
also uhh the reason the addon is large is 2x2.dts requires textures but i think you can remove them and it'll just use the ones in base but idk i didn't test oopsi<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=41" target="_blank" title="">Client_AddonPresets.zip</a> (Size: 37.49 KB / Downloads: 34)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Somewhat a remake of the original Addon Presets by Elm (can be found on kenko archive)<br />
<br />
Comes with changing colorset + storing the colorset in the addon preset (colorsets are somewhat experimental feature tho)<br />
<br />
<img src="https://i.ibb.co/3yxr4dRF/screenshot-A.png" loading="lazy"  alt="[Image: screenshot-A.png]" class="mycode_img" /><br />
<br />
<img src="https://i.ibb.co/cKgVpZVt/screenshot-D.png" loading="lazy"  alt="[Image: screenshot-D.png]" class="mycode_img" /><br />
<br />
<img src="https://i.ibb.co/zWtY4hNx/screenshot-C.png" loading="lazy"  alt="[Image: screenshot-C.png]" class="mycode_img" /><br />
<br />
<img src="https://i.ibb.co/WNn6D9LC/screenshot-B.png" loading="lazy"  alt="[Image: screenshot-B.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Should work with the old addon preset's files (hopefully)<br />
<br />
You can add launch option -addonpreset [name goes here] to blockland when hosting a dedi to force that addonpreset when starting up the server. If you choose to only type -addonpreset but not specify the name, it will allow you to select an addon preset before launching the server.<br />
<br />
Examples<br />
start Blockland.exe -port 28000 -dedicated -gamemode CUSTOM -dToken [token goes here] -addonpreset 1v1<br />
start Blockland.exe -port 28000 -dedicated -gamemode CUSTOM -dToken [token goes here] -addonpreset Testing Spaces<br />
start Blockland.exe -port 28000 -dedicated -gamemode CUSTOM -dToken [token goes here] -addonpreset<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>--------- Initializing Base ---------<br />
Loading compiled script base/client/init.cs.<br />
Loading compiled script base/server/init.cs.<br />
Loading compiled script base/client/canvas.cs.<br />
Loading compiled script base/client/audio.cs.<br />
<br />
--------- Initializing Base: Server ---------------------<br />
Initializing steamAPI...<br />
  Skipping SteamAPI Init on dedicated server<br />
  SteamAPI initialization failed.<br />
Loading compiled script base/server/mainServer.cs.<br />
Loading compiled script base/server/scripts/game.cs.<br />
  Client_AddonPresets: No preset was specified, pausing the initiation to request for a preset...<br />
  <br />
  Minecraft<br />
  Extract<br />
  Eventide<br />
  default<br />
  Blockhead Party<br />
  Basic<br />
  <br />
  Select a preset above by using:<br />
      selectPreset("Name Goes Here");<br />
  If no action is taken, no addon preset will be loaded and server will boot normally in 30 seconds.<br />
  <br />
Engine initialized...</code></div></div><br />
Note: Kill jazz he ruined my addon for me by telling me about -profilepath &lt;/3<br />
<br />
also uhh the reason the addon is large is 2x2.dts requires textures but i think you can remove them and it'll just use the ones in base but idk i didn't test oopsi<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=41" target="_blank" title="">Client_AddonPresets.zip</a> (Size: 37.49 KB / Downloads: 34)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BLB Importer for Blender 5]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=96</link>
			<pubDate>Sat, 25 Jul 2026 03:06:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=1">Eagle517</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=96</guid>
			<description><![CDATA[I recently updated <a href="https://gitlab.com/Redo0/io_mesh_blb" target="_blank" rel="noopener" class="mycode_url">Redo's</a> update of the old <a href="https://forum.blockland.us/index.php?topic=244029.0" target="_blank" rel="noopener" class="mycode_url">BLB importer</a> to work with Blender 5.  Specifically it's been tested with 5.1.2 and 5.2.0 LTS.  You can find it <a href="https://git.dword.dev/Eagle517/io_mesh_blb" target="_blank" rel="noopener" class="mycode_url">here</a>.  Here's the list of changes:<ul class="mycode_list"><li>You can now import simple bricks.<br />
</li>
<li>The importer now just includes the few texture files that are necessary rather than blindly searching for them in your Documents folder.  It'll still check there first, but it'll use the included ones as a fallback.  I should probably add an import option so you can specify your Blockland directory yourself.<br />
</li>
<li>The "Shadeless materials" option is now off by default.<br />
</li>
<li>The "Front axis" option was added back, with Y+ being the default axis.<br />
</li>
</ul>
<br />
There's a few minor clean-up details.  I believe the material nodes could be done better, and the shadeless materials may not be ideal.  I don't want to withhold the tool though if it's basically working, in case it takes me a while to get it cleaned up.<br />
<br />
I think it'd be cool if I can get BLS support added in at some point.]]></description>
			<content:encoded><![CDATA[I recently updated <a href="https://gitlab.com/Redo0/io_mesh_blb" target="_blank" rel="noopener" class="mycode_url">Redo's</a> update of the old <a href="https://forum.blockland.us/index.php?topic=244029.0" target="_blank" rel="noopener" class="mycode_url">BLB importer</a> to work with Blender 5.  Specifically it's been tested with 5.1.2 and 5.2.0 LTS.  You can find it <a href="https://git.dword.dev/Eagle517/io_mesh_blb" target="_blank" rel="noopener" class="mycode_url">here</a>.  Here's the list of changes:<ul class="mycode_list"><li>You can now import simple bricks.<br />
</li>
<li>The importer now just includes the few texture files that are necessary rather than blindly searching for them in your Documents folder.  It'll still check there first, but it'll use the included ones as a fallback.  I should probably add an import option so you can specify your Blockland directory yourself.<br />
</li>
<li>The "Shadeless materials" option is now off by default.<br />
</li>
<li>The "Front axis" option was added back, with Y+ being the default axis.<br />
</li>
</ul>
<br />
There's a few minor clean-up details.  I believe the material nodes could be done better, and the shadeless materials may not be ideal.  I don't want to withhold the tool though if it's basically working, in case it takes me a while to get it cleaned up.<br />
<br />
I think it'd be cool if I can get BLS support added in at some point.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sound_Maymaypack]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=95</link>
			<pubDate>Fri, 24 Jul 2026 01:33:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=17">EDit232</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=95</guid>
			<description><![CDATA[Thats it. Features 16 total <span style="font-style: italic;" class="mycode_i">distinct sounds </span>which should be very recognizable. They're all memes. <br />
I needed to make this for Forst Huild and theres a sound in here for Patyos. Might make more packs with 8 more sounds each.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=37" target="_blank" title="">Sound_Maymaypack1.zip</a> (Size: 572.87 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=38" target="_blank" title="">Sound_Maymaypack2.zip</a> (Size: 651.68 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Thats it. Features 16 total <span style="font-style: italic;" class="mycode_i">distinct sounds </span>which should be very recognizable. They're all memes. <br />
I needed to make this for Forst Huild and theres a sound in here for Patyos. Might make more packs with 8 more sounds each.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=37" target="_blank" title="">Sound_Maymaypack1.zip</a> (Size: 572.87 KB / Downloads: 22)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=38" target="_blank" title="">Sound_Maymaypack2.zip</a> (Size: 651.68 KB / Downloads: 19)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Badspot revealing some insight on Bedroom & Kitchen map designs]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=94</link>
			<pubDate>Sun, 21 Jun 2026 05:52:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=80">DQN</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=94</guid>
			<description><![CDATA[<img src="https://i.gyazo.com/83876311e3f3c9c1940e57662cf76e88.png" loading="lazy"  alt="[Image: 83876311e3f3c9c1940e57662cf76e88.png]" class="mycode_img" /><br />
<img src="https://i.gyazo.com/aa904c3d1a6430bbd1deae63eb8ba2e2.jpg" loading="lazy"  alt="[Image: aa904c3d1a6430bbd1deae63eb8ba2e2.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="https://i.gyazo.com/83876311e3f3c9c1940e57662cf76e88.png" loading="lazy"  alt="[Image: 83876311e3f3c9c1940e57662cf76e88.png]" class="mycode_img" /><br />
<img src="https://i.gyazo.com/aa904c3d1a6430bbd1deae63eb8ba2e2.jpg" loading="lazy"  alt="[Image: aa904c3d1a6430bbd1deae63eb8ba2e2.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[img2brick for Blockland]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=93</link>
			<pubDate>Sat, 06 Jun 2026 15:50:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=79">K1TTYFAC3</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=93</guid>
			<description><![CDATA[When looking for img2brick for Blockland the only things I can find are people posting about it on steam discussions or forums. Every other result is for Brickadia and doesn't seem to have support for Blockland. Curious if anybody could perhaps point me in the right direction?]]></description>
			<content:encoded><![CDATA[When looking for img2brick for Blockland the only things I can find are people posting about it on steam discussions or forums. Every other result is for Brickadia and doesn't seem to have support for Blockland. Curious if anybody could perhaps point me in the right direction?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jet Set Radio]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=92</link>
			<pubDate>Sun, 31 May 2026 03:43:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=17">EDit232</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=92</guid>
			<description><![CDATA[Yes, <span style="font-style: italic;" class="mycode_i">those </span>sounds from Jet Set Radio.<br />
<br />
This is a pack that contains a total of 8 sounds. 6 tones, 1 full chime, and 1 success chime.<br />
<br />
They're kinda quiet and idk how to fix that so it is what it is.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank" title="">Sound_JetSetRadio.zip</a> (Size: 359.77 KB / Downloads: 105)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Yes, <span style="font-style: italic;" class="mycode_i">those </span>sounds from Jet Set Radio.<br />
<br />
This is a pack that contains a total of 8 sounds. 6 tones, 1 full chime, and 1 success chime.<br />
<br />
They're kinda quiet and idk how to fix that so it is what it is.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank" title="">Sound_JetSetRadio.zip</a> (Size: 359.77 KB / Downloads: 105)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Software Heritage Archive]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=91</link>
			<pubDate>Tue, 12 May 2026 06:23:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=3">Queuenard</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=91</guid>
			<description><![CDATA[<a href="https://www.softwareheritage.org/" target="_blank" rel="noopener" class="mycode_url">https://www.softwareheritage.org/</a><br />
<br />
The Software Heritage Archive can archive Git repositories (and other types of source code storage or version control formats) and already has a lot of automatically captured repos.<br />
<br />
It already saved a lot of Blockland content: <a href="https://archive.softwareheritage.org/browse/search/?q=blockland&amp;with_visit=true&amp;with_content=true&amp;search_metadata=true" target="_blank" rel="noopener" class="mycode_url">https://archive.softwareheritage.org/bro...adata=true</a><br />
<br />
Less popular sites have not been automatically captured so there might be a lot of manual requesting to do.]]></description>
			<content:encoded><![CDATA[<a href="https://www.softwareheritage.org/" target="_blank" rel="noopener" class="mycode_url">https://www.softwareheritage.org/</a><br />
<br />
The Software Heritage Archive can archive Git repositories (and other types of source code storage or version control formats) and already has a lot of automatically captured repos.<br />
<br />
It already saved a lot of Blockland content: <a href="https://archive.softwareheritage.org/browse/search/?q=blockland&amp;with_visit=true&amp;with_content=true&amp;search_metadata=true" target="_blank" rel="noopener" class="mycode_url">https://archive.softwareheritage.org/bro...adata=true</a><br />
<br />
Less popular sites have not been automatically captured so there might be a lot of manual requesting to do.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Staircase To Heaven 2 (2026)]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=90</link>
			<pubDate>Sun, 10 May 2026 06:12:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=3">Queuenard</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=90</guid>
			<description><![CDATA[I'm reviving a 2016-2017 classic from Mr.LoL and others.<br />
<br />
Opening 9PM Eastern Time (US), May 10.<br />
<br />
<img src="https://forum.bcs.place/attachment.php?aid=31" loading="lazy"  alt="[Image: attachment.php?aid=31]" class="mycode_img" /><br />
<br />
Goal: Climb a bunch of bricks. Get to heaven and space. Disconnect.<br />
<br />
STAIRCASE TO HEAVEN: <a href="https://forum.blockland.us/index.php?topic=296293.0" target="_blank" rel="noopener" class="mycode_url">https://forum.blockland.us/index.php?topic=296293.0</a> (2016)<br />
STAIRCASE TO HEAVEN 2: <a href="https://forum.blockland.us/index.php?topic=308625.0" target="_blank" rel="noopener" class="mycode_url">https://forum.blockland.us/index.php?topic=308625.0</a> (2017)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=31" target="_blank" title="">staircase2.png</a> (Size: 417.81 KB / Downloads: 2956)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I'm reviving a 2016-2017 classic from Mr.LoL and others.<br />
<br />
Opening 9PM Eastern Time (US), May 10.<br />
<br />
<img src="https://forum.bcs.place/attachment.php?aid=31" loading="lazy"  alt="[Image: attachment.php?aid=31]" class="mycode_img" /><br />
<br />
Goal: Climb a bunch of bricks. Get to heaven and space. Disconnect.<br />
<br />
STAIRCASE TO HEAVEN: <a href="https://forum.blockland.us/index.php?topic=296293.0" target="_blank" rel="noopener" class="mycode_url">https://forum.blockland.us/index.php?topic=296293.0</a> (2016)<br />
STAIRCASE TO HEAVEN 2: <a href="https://forum.blockland.us/index.php?topic=308625.0" target="_blank" rel="noopener" class="mycode_url">https://forum.blockland.us/index.php?topic=308625.0</a> (2017)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://forum.bcs.place/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=31" target="_blank" title="">staircase2.png</a> (Size: 417.81 KB / Downloads: 2956)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wine Blockland server guide for Linux VPS (Debian)]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=89</link>
			<pubDate>Sun, 10 May 2026 02:15:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=3">Queuenard</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=89</guid>
			<description><![CDATA[<a href="https://codeberg.org/Queuenard/blockland-wine-vps-dedi-server" target="_blank" rel="noopener" class="mycode_url">https://codeberg.org/Queuenard/blockland...edi-server</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Update June 24, 2026: Added method for distribution-default Wine and now works with all versions of Wine</span><br />
<br />
I wrote this so that there's a current guide for running dedicated Blockland servers on a Linux VPS. New Wine versions have been a nightmare since they keep indirectly removing features that dedi servers require.<br />
<br />
I can't explain everything about managing Linux servers but I can hopefully help people who just need to know how we currently deal with Wine. I also made the script so that multiple Wine versions can be easily swapped.<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Goals</span><ul class="mycode_list"><li>Setup Wine and a Blockland server on a Linux VPS (Debian 13)<br />
</li>
<li>Use a separate user account, the screen command and bwrap (bubblewrap) protection<br />
</li>
<li>Have the server start automatically at boot<br />
</li>
<li>Save all console logs<br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size">Assumptions</span><ul class="mycode_list"><li>You know how to run commands<br />
</li>
<li>You already setup your VPS already and have SSH access<br />
</li>
<li>You know how to setup an FTP server or use rsync to change files on your VPS<br />
</li>
<li>You already have Blockland files you want to upload<br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size">Current Wine problems</span><ul class="mycode_list"><li>Blockland with Wine versions 9 and higher produce no output<br />
</li>
<li>Using a package manager (apt) forces you to stick to one Wine version<br />
</li>
<li>Your distribution’s package manager may not offer the version of Wine you want<br />
</li>
<li>The Wine packages require you to install dependencies that are not needed for headless servers<br />
</li>
<li>Adding an apt repository (winehq) could open up an additional vector for malicious package installation beyond just the distribution’s defaults<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<a href="https://codeberg.org/Queuenard/blockland-wine-vps-dedi-server" target="_blank" rel="noopener" class="mycode_url">https://codeberg.org/Queuenard/blockland...edi-server</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Update June 24, 2026: Added method for distribution-default Wine and now works with all versions of Wine</span><br />
<br />
I wrote this so that there's a current guide for running dedicated Blockland servers on a Linux VPS. New Wine versions have been a nightmare since they keep indirectly removing features that dedi servers require.<br />
<br />
I can't explain everything about managing Linux servers but I can hopefully help people who just need to know how we currently deal with Wine. I also made the script so that multiple Wine versions can be easily swapped.<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Goals</span><ul class="mycode_list"><li>Setup Wine and a Blockland server on a Linux VPS (Debian 13)<br />
</li>
<li>Use a separate user account, the screen command and bwrap (bubblewrap) protection<br />
</li>
<li>Have the server start automatically at boot<br />
</li>
<li>Save all console logs<br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size">Assumptions</span><ul class="mycode_list"><li>You know how to run commands<br />
</li>
<li>You already setup your VPS already and have SSH access<br />
</li>
<li>You know how to setup an FTP server or use rsync to change files on your VPS<br />
</li>
<li>You already have Blockland files you want to upload<br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size">Current Wine problems</span><ul class="mycode_list"><li>Blockland with Wine versions 9 and higher produce no output<br />
</li>
<li>Using a package manager (apt) forces you to stick to one Wine version<br />
</li>
<li>Your distribution’s package manager may not offer the version of Wine you want<br />
</li>
<li>The Wine packages require you to install dependencies that are not needed for headless servers<br />
</li>
<li>Adding an apt repository (winehq) could open up an additional vector for malicious package installation beyond just the distribution’s defaults<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[REST IN PISS BRICKADIA freebuild soon]]></title>
			<link>https://forum.bcs.place/showthread.php?tid=88</link>
			<pubDate>Wed, 29 Apr 2026 09:31:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.bcs.place/member.php?action=profile&uid=68">NFL youngboy</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.bcs.place/showthread.php?tid=88</guid>
			<description><![CDATA[will be hosted today around 3 PM EST stay tuned]]></description>
			<content:encoded><![CDATA[will be hosted today around 3 PM EST stay tuned]]></content:encoded>
		</item>
	</channel>
</rss>