Yesterday, 03:09 AM
Player Collision Toggle was updated to 1.1.0:
As an example, you can do
Side note, but I added the ability to do inline code blocks on the forums. You just surround text like so:
- Added
$Physics::ProjectilePlayerMask- This lets you modify what types of objects projectiles with
collideWithPlayersset totruewill collide with
- This lets you modify what types of objects projectiles with
- Added
$Physics::ProjectileNonPlayerMask- This lets you modify what types of objects projectiles with
collideWithPlayersset tofalsewill collide with
- This lets you modify what types of objects projectiles with
- Cleaned up hooks to use MinHook
- Added examples to README.md
- Updated CMakeLists.txt to be consistent with my other DLLs
As an example, you can do
$Physics::ProjectilePlayerMask &= ~$TypeMasks::VehicleObjectType; to make most projectiles pass through vehicles.Side note, but I added the ability to do inline code blocks on the forums. You just surround text like so:
Code:
[c]some code[/c]
