05-06-2025, 01:56 AM
(05-01-2025, 08:25 PM)Eagle517 Wrote: You'd be better off just rewriting Blockland in T3D and modifying the engine to make it compatible with existing stuff. That's not to understate how much work that is, because it's a lot. But it's a much better time sink at least.
I hope to one day figure out a way to do that. But most likely under different things to keep it unique.