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Queuenard's Minesweeper - Printable Version +- Blockland Fan Forums (https://forum.bcs.place) +-- Forum: Blockland Forums (https://forum.bcs.place/forumdisplay.php?fid=1) +--- Forum: Servers (https://forum.bcs.place/forumdisplay.php?fid=6) +--- Thread: Queuenard's Minesweeper (/showthread.php?tid=39) |
Queuenard's Minesweeper - Queuenard - 05-10-2025 Queuenard's Minesweeper I've had this online since May 15, 2024. This is a rehost of TheBlackParrot's gamemode with some changes. the mine knows where it is because it knows where it isn't ![]() 32x32 game Quick start Type /minesweeper to start a game of default size. Type /help for further instructions and more commands. The timer (counting up) starts when you first interact with the board. The first move can be a click anywhere on the board. A number represents the number of mines in the surrounding area in a 3x3 grid. Press the light key (default R) to mark a mine. Your game ends if you "open up" a mine (automatically or manually) and explode. When you mark all mines around a number, you can click that number to automatically "chord" the remaining non-mine squares and they will be automatically opened up in a chain reaction. In this implementation, you win by marking all mines so in certain situations you can place the final mines by guessing. History The gamemode appears to have been tested publicly back in 2017 and fully released in 2018. TheBlackParrot's original gamemode: https://github.com/TheBlackParrot/blockland-minesweeper-gamemode/ Important changes:
My code is located here: https://notabug.org/Queuenard/blockland-gamemode-minesweeper RE: Queuenard's Minesweeper - Queuenard - 05-10-2025 Auios is going to have to explain this one. ![]() Explain how you knew the "5" and "3" were not mines (the markings were the actual numbers underneath) or I'm tagging you a guesser (hard R) |